From cleanflight github: (it was called horizon sensitivity before)
`This sets the percentage of your stick travel that should have self-leveling applied to it, so smaller values cause more of the stick area to fly using only the gyros. The default is 75%
For example, at a setting of “100” for sensitivity horizon, 100% self-leveling strength will be applied at center stick, 50% self-leveling will be applied at 50% stick, and no self-leveling will be applied at 100% stick. If sensitivity is decreased to 75, 100% self-leveling will be applied at center stick, 50% will be applied at 63% stick, and no self-leveling will be applied at 75% stick and onwards. `
So if you’d use transition 25 you’d have:
100% of your horizon strenght at center stick
50% of your horizon strenght at 12.5% stick
No self leveling from upwards of 25% stick
I just read about 2 CLI commands I wasn’t even aware of, they look useful for what I want to do. Name could have changed in newer versions but:
horizon_tilt_effect: Controls the effect the current inclination (tilt) has on self-leveling in the Horizon flight mode. Larger values result in less self-leveling (more “acro”) as the tilt of the vehicle increases. The default value of 75 provides good performance when doing large loops and fast-forward flight. With a value of 0 the strength of the self-leveling would be solely dependent on the stick position.
horizon_tilt_expert_mode OFF|ON: Sets the performance mode for ‘horizon_tilt_effect’
OFF = leveling always active when sticks centered:
This is the “safer” mode because the self-leveling is always active when the sticks are centered. So, when the vehicle is upside down (180 degrees) and the sticks are then centered, the vehicle will immediately be self-leveled to upright and flat. (Note that after this kind of very-fast 180-degree self-leveling, the heading of the vehicle can be unpredictable.)
ON = leveling can be totally off when inverted:
In this mode, the inclination (tilt) of the vehicle can fully “override” the self-leveling. In this mode, when the ‘horizon_tilt_effect’ parameter is set to around 75, and the vehicle is upside down (180 degrees) and the sticks are then centered, the vehicle is not self-leveled. This can be desirable for performing more-acrobatic maneuvers and potentially for 3D-mode flying.
so you could float inverted then catch it back into angle mode and fly through those tight places! Gotta try that out because thats were horizon starts to fight you if you try that right now!